extends TextureButton

signal custom_button_up(pre_actor_model)

const pre_actor = preload("res://actor/base_actor.tscn")

func _ready():
	button_up.connect(_on_click_event)

func _on_click_event() :
	custom_button_up.emit(self)

func _create_actor() -> Node2D:
	return pre_actor.duplicate().instantiate()
